【RABBIT-GARDEN】Four Revolve For Relief

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Title:Four Revolve For Relief
Maker:RABBIT-GARDEN
Release date:2014/10/00
Genre:Serious, suspense, Occult

[Akemi Aso dies in a car accident in front of the station at exactly noon on June 7].

On the morning of June 4th, Shodo Okiomi found himself with a notebook he didn’t recognize.
The only thing written on it was that one line, but the handwriting was all too familiar.
Yes, it was my own handwriting.

On June 7, Okiomi went in front of the station, half in disbelief, but he saw what he thought he saw.

–It was a scene where Akemi was struck by a car and died.

The notebook is about to disappear as if to match.

Okiomi wondered if this notebook was a notebook that would take him back to the past from the future, and he frantically wrote in the disappearing notebook.

One sentence that would have made me think four days ago that this was the real deal.

The past me, this time to avoid her death.

And then the notebook disappears into the dust of light–

–Time will return.

June 4.
In Okiomi’s room, there was an unfamiliar notebook.

Can Okiomi use this mysterious notebook to avoid the [death] fate of the woman of his dreams, Akemi?
This is the story of just four days.

The 25th completely original doujin game from [RABBIT-GARDEN]!
The downloadable version is now available!

This is a work that focuses on [gameplay].
The goal of the game is to avoid Akemi’s death by making good use of your notebook.
However, there are a few rules to this mysterious notebook.

1 Once written, it cannot be erased with any tools.
2Only four pages can be used by one person.
3Only you can read what you have written.
The notebook will disappear after 410 iterations or the next use when all the owner’s writable pages are filled.

Based on these rules, the player proceeds through the four days.

The game itself is quite challenging, so a few pointers for strategy!

Point 1: The main character’s memories are not looping.
The player has looped many times so he knows what consequences await him if he takes what actions.
But the protagonist has no memory, so of course he doesn’t know that. He can’t know unless it’s written in his notebook.
In other words, you may be able to notice and take new actions if it is written in your notebook.
Keep in mind that the player ≠ the protagonist.

Point 2: Be careful when writing in your notebook!
Once you write a note, you can’t erase it, and the more you use it again, the more your notebook will fill up.
The more you use your notebook, the more it will fill up. If you collect too much useless information, you may not be able to write down important information when you need it. Be careful.

Point 3: The same place does not always have the same information.
If you go to the same place on a different day, you may find different information, or even if it is the same day, you may find something new from the information you have collected so far.
Be careful not to think that “I’ve been there once, so I’m good to go" as this can cause you to miss out on great information.

Point 4: As the past changes, so does the future.
If you have taken major actions on the first or second day that directly involve Akemi herself, the third or fourth day will also be very different.
Or the situation described in the notebook may not happen and may not be useful.
If you do take any action in the early days, please be prepared for that.

Point 5: No one else can see your notebook. But.
If you feel that you can’t manage it all by yourself, sometimes it’s a good idea to rely on someone else or ask for help.

Please, use your notebook to rescue Akemi from the cause and effect of death.

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同人誌、同人ゲーム、同人ソフトのダウンロードショップ - DLsite
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