【Ruten’s Room】World Map Automatic Generation Reader
[Ranking]Not ranked
Title:World Map Automatic Generation Reader
Maker:Ruten’s Room
Release date:2019/08/22
Genre:
This is a book for automatically generating world maps for two-dimensional games.
This book explains how to automatically generate a world map based on three different samples, from small maps to large maps, along with tips and tricks.
Here are the details.
I often make games and publish them at Comiket. The reason for this is that I have been working on it alone. The reason for this is that I am making the game alone, and I can’t create a large amount of data by hand. The automatic map generation function is indispensable to create a sense of volume.
When I was doing such things often, someone who came to my booth at Comiket asked me [to publish a book about automatic map generation]. Indeed, I had been thinking of writing a book on the subject myself. So I transcribed the sample code and created the book.
The code is based on the code of actual released games with some modifications. The code is based on the code of each game and simplified to make it easier to understand as a sample.
Discussion
New Comments
No comments yet. Be the first one!