【MME】Gen Sorashita’s Novel Game Creation Course (1)
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Title:Gen Sorashita’s Novel Game Creation Course (1)
Maker:MME
Release date:2020/05/02
Genre:Critique, Technicalbooks
A practical course for novel game creators and scenario writers! If you’re struggling with planning and setting, read this!
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If you’re struggling with planning and setting, read this!
-Genres covered
PC novel games, bishojo games, gal games-Content of the summary
How to write a proposal, build a world setting and character setting-Who is it for?
An introductory and practical course for those who have made up their minds to create a novel game.
For those who want to take a peek at the development site of a beautiful girl game maker. -
The explanation here is about [scenario writers] who write [text to be implemented in games].
The contents explained here also specialize in [novel games][beautiful and minor novel games][galge].
[I’m interested in gal games][How do you write a game plan?] If you’re having trouble deciding on a theme, this is the place for you. -
The author of this book is Hajime Soranoshita, a planning and main writer who works for a bishojo game maker (ALcot).
His representative works are [CloverDay’s], [Shogun is old, playing tag! I’ve been working on PC novel games from the planning stage, writing the specifications and scenarios myself, and directing (and debugging) the scripts. -
Many creators working in the bishojo game industry are outsourced (freelance contractors), and I think scenario writers who have worked in-house for 15 years are a rare breed. I’d like to talk about the know-how of game production from an unusual point of view, such as the hardships of planning work and the darkness of the industry (not funny) that I can see because I belong to a company.
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